Direct Discord render pipeline hijacking. Pure memory-mapped execution with zero unsigned drivers, custom world-to-screen matrix algorithms, and stream-proof overlays.
Real-time actor traversal through Unreal Engine 4/5 UWorld pointers. High-frequency bone projection for Killers, Survivors, Generators, Pallets, and Totems.
Leverages the signed whitelisted DiscordHook64.dll. Does not hook DirectX directly, eliminating anti-cheat detection vectors and driver flags.
Engineered to bypass capture software like OBS Studio, Discord Screenshare, and GeForce Experience without screen flicker or FPS loss.